viewport造句1, These viewports are low in the sphere, designed for close and thoughtful observations of the seafloor.
2, Transforms position from viewport space into world space.
3, The extents of the viewport can be anything you want them to be.
4, Play the animation in the camera viewport , and it should look something like a tunnel effect from an Amiga demo, but without the plasma!
5, That would be a nice viewport for trigonometric graphics like sins or cosines.
6, Foveal viewport is important, because outside of this wide screen area how your visitors see your web-pages change dramatically.
7, Fortunately, these settings will be overridden by the viewport metatag, if present in your Web page.
8, A viewport is an artificial coordinate system that is translated into the physical coordinate system of the image.
9, The other value of a viewport is that the logic that builds a 400-by-400 image is the same logic that builds a 4,000-by-2,000 image.
10, The BoxObject handles the viewport translation in the render method and calls the draw method with the physical coordinates.
11, Jean turned to the viewport and thought of the phoenix once more, the transubstantiation of an entire race.
12, He reached over the console and wiped some of the grime off the viewport.
13, One of these probes sits permanently just beneath the viewport on the bottom of the sphere as a safety measure.
14, The starboard manipulator is operated by a series of switches located near the viewport.
15, The queue shuffled into a blind spot between two viewports.
16, Chapter 4 exhibits Sushi"s nature and bluntness Taoist "unartificial arts"artistic skill from the viewport of skill.
17, Then select and move the sphere upward in the Front viewport until it sits on top of the center hub object.
18, The conversion depends on the current mapping mode and the settings of the origins and extents of the device's window and viewport.
19, To set a specific scale,[http:///viewport.html] the content attribute of the viewport metatag is set to an explicit value: .
20, The objects now need to be specified in the viewport between 0,0 and 1,1.
21, This is all well and good, but you don't really want a viewport between 0,0 and 1,1.
22, Now the constructor takes four additional parameters, which are the starting and ending points of the viewport.
23, Figure 8 shows the upgraded GraphicsEnvironment class with member variables that store the starting and ending coordinates of the viewport as vsx, vsy and vex, vey.
24, To get that to work, the graphics environment needs to know the start and end coordinates of the viewport.
25, The most straight-forward and unobtrusive-to-the-desktop manner of accommodating the mobile user is through the use of a special metatag: viewport.
26, This way, the Line, Oval, and Rectangle classes can all work with viewport coordinates without having to worry about the translation.