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polygon造句
31. The equivalent Fresnel numbers of the regular polygon and slit are calculated by using the radius of inscribe circle and half width of the slit as the feature length. 32. Polygon SUVNPQ is equilateral and equiangular and TWOR is a rectangle. 33. Requirements can draw a straight line, arc, elliptical arc, polygon, to custom colors. 34. The rule for checking the angles of any object is that the sum of the interior angles of a closed polygon... 35. The polygon scan conversion problem is a basic problem in Computer Graphics. 36. This paper first studies the graphic outer and inner cut by convex polygon, then the graphic cut by arbitrary polygon. Its application of compiler program proves to be satisfactory. 37. It studied the radiation problem of TLP, and paid attention to the computation of added mass and added damping about TLP which cylinders are set as regular polygon. 38. The 0.618 method and the convex polygon method for minimum condition evaluation of straightness error are introduced, and their high-level language programs are given in this paper. 39. The waterproofing layer and the film can be made in quadrate, ellipse or polygon. 40. This essay studies some properties of M-side polygon sequences which often exist in elementary number theory and their combinational identity with the elementary method. 41. Traditional Scan Line Polygon - Filling Algorithm can only deal with horizontal scan - lines and can only fill lineline. 42. Finally, numeral simulation shows that the star pattern identification algorithm based on the convex polygon has high robustness and the ratio of identification is above 99%. 43. N the use of dialog to draw the polygon, and is a kind of garish colors! 44. The first frame houses a cylindrical lens, a collimating lens, a deflective scanner and a polygon mirror scanner etc. 45. Utilizing the extension of the polygon exterior angle sum theorem, directions of curvilinear polygons were judged and redundant polygons were deleted. 46. In this paper, a node flag algorithm is presented on the general data structure. The algorithm can search out all independent minimum polygon in a ichnography. 47. A method for seal identification is proposed, which based on cupidity algorithm and polygon triangulation cutting algorithm in computational geometry. 48. As to the two different kinds of sections, the strength of circular castellated beams will be huger than that of polygon castellated beams with the same condition. 49. Depending on the special relationship between vertexes and their center in a regular polygon a projective invariance is formed to extract the rotational center of object. 50. Graphics cutting algorithm. These rectangular cutting, and cutting convex polygon. 51. The relative frequency polygon has the same shape as the frequency polygon made from the same data set but a different scale of values on the vertical axis. 52. A constrained growth algorithm of simple polygon triangulation is proposed. 53. A practical deciding algorithm of overlay area is presented for a circle C and a polygon P, which serves the needs of judging and determining functions. 54. The cutting object is complicacy geometry entity, which is complicacy polygon with arc , arc boundary and hole, the cutting window can be cave or convex polygon. 55. This paper present a sufficient and necessary condition of constructing quintic PH curves and analyze the geometric meaning of the control polygon. 56. At the same time convert the angle of the polygon at that vertex a straight angle. 57. Through analyzing the similarity transformation character of regular polygon, a new fashioned formation mechanism of bundling was designed. 58. This paper puts forward General Scan-Line Polygon Fill Algorithm. This algorithm can use scan-lines of varied interval and varied slope to fill a polygon. 59. SO algorithm uses Bucket List and Singly Threaded Ternary Tree to manage and search the terrain polygon. 60. In this tutorial, I show you how I made the abstract shapes below by starting with a sphere and adding a texture with Sub Polygon Displacement and a noise pattern.